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000138_owner-lightwave-l _Fri Apr 7 00:47:24 1995.msg
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Received: by mail4.netcom.com (8.6.12/Netcom)
id TAA14579; Thu, 6 Apr 1995 19:54:18 -0700
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id TAA14513; Thu, 6 Apr 1995 19:53:17 -0700
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id m0rx4G5-000L0lC; Thu, 6 Apr 95 19:58 PDT
Message-Id: <m0rx4G5-000L0lC@island.amtsgi.bc.ca>
Date: Thu, 6 Apr 95 19:58 PDT
From: dretch@IslandNet.com (Christopher Stewart)
To: lightwave-l@netcom.com
Subject: Re: simple lathe
Sender: owner-lightwave-l@netcom.com
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In a message dated Thu, 6 Apr 95 11:04: mark@fusion.MV.COM writes:
M> :-) John.... forever the champion of real world object sizing!
M> Yes, do yourself a favor and always model to real world scale. It makes
M> things easier in the long run. *However* I would not advocate real world
M> sizing if your objects are extremely small. Since LW texturing parameters
M> only go down to .0001, you will not be able create fine texture detail on
M> extremely small objects.
M> * Mark Thompson (603) 424-1829 *
M> * Fusion Films Inc. mark@fusion.mv.com *
M> * Radiant Image Productions *
Oh Dear. I've been modelling in the "um" and "nm" range for awhile,
intending to do the texturing later (filaments of a platinum catalyst
lighter etc..). Just how small is "too small" and, just to get sticky,
what size is .0001 (m,cm,scaled) in layout? Is it possible to scale up,
texture and scale down again (I hate to say it but.....like Imagine)?
-----------
"I wish there was a knob on the TV Christopher Stewart
to turn up the intelligence. PRIMORDIAL SOUP
There's a knob called `brightness', Graphics and Animation
but it doesn't work." -- Gallagher Dretch@IslandNet.com
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